Проверить, находится ли курсор на линии
01.01.2007
{ Check if a Point(X,Y) (e.g a Cursor) is on a Linie (x1,y1) ; (x2,y2) d = line width (min. 1) } function CursorOnLinie(X, Y, x1, y1, x2, y2, d: Integer): Boolean; var sine, cosinus: Double; dx, dy, len: Integer; begin if d = 0 then d := 1; asm fild(y2) fisub(y1) // Y-Difference fild(x2) fisub(x1) // X-Difference fpatan // Angle of the line in st(0) fsincos // Cosinus in st(0), Sinus in st(1) fstp cosinus fstp sine end; dx := Round(cosinus * (x - x1) + sine * (y - y1)); dy := Round(cosinus * (y - y1) - sine * (x - x1)); len := Round(cosinus * (x2 - x1) + sine * (y2 - y1)); // length of line if (dy > -d) and (dy < d) and (dx > -d) and (dx < len + d) then Result := True else Result := False; end; procedure TForm1.FormPaint(Sender: TObject); begin Canvas.Pen.Width := 1; Canvas.MoveTo(0, 0); Canvas.LineTo(Width, Weight); end; procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer); var p: TPoint; begin GetCursorPos(p); p := ScreenToClient(p); if CursorOnLinie(p.x, p.y, 0, 0, Width, Height, 1) then Caption := 'Mouse on line.' else Caption := 'Mouse not on line.' end;
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