Конвертация bitmap в sepia или greyscale
01.01.2007
//This function adds a sepia effect to a bitmap. //the 'depth' sets the colour intensity of the red-brown colour //greater numbers set a higher intensity. //To create a greyscale effect instead, set 'depth' to 0 function bmptosepia(const bmp: TBitmap; depth: Integer): Boolean; var color,color2:longint; r,g,b,rr,gg:byte; h,w:integer; begin for h := 0 to bmp.height do begin for w := 0 to bmp.width do begin //first convert the bitmap to greyscale color:=colortorgb(bmp.Canvas.pixels[w,h]); r:=getrvalue(color); g:=getgvalue(color); b:=getbvalue(color); color2:=(r+g+b) div 3; bmp.canvas.Pixels[w,h]:=RGB(color2,color2,color2); //then convert it to sepia color:=colortorgb(bmp.Canvas.pixels[w,h]); r:=getrvalue(color); g:=getgvalue(color); b:=getbvalue(color); rr:=r+(depth*2); gg:=g+depth; if rr <= ((depth*2)-1) then rr:=255; if gg <= (depth-1) then gg:=255; bmp.canvas.Pixels[w,h]:=RGB(rr,gg,b); end; end; end;
//Example: procedure TForm1.Button1Click(Sender: TObject); begin bmptosepia(image1.picture.bitmap, 20); end;
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