Sources
Delphi Russian Knowledge Base
DRKB - это самая большая и удобная в использовании база знаний по Дельфи в рунете, составленная Виталием Невзоровым

Как создать цветовую паллитру?

01.01.2007

Below are functions that help to create a palette (an identity palette, BTW) from an array of RGBQuads (such as you would find in the palette section of a .BMP file). I stole this from the WinG documentation, and converted it to Delphi. First call ClearSystemPalette, then you can get an identity palette by calling CreateIdentityPalette. If you plan to try palette animation, work in a 256-color mode, and change all the PC_NOCOLLAPSE entries below to PC_RESERVED. Besides creating the palette, the other pieces to the puzzle are:

1. Override the form's GetPalette method, so that it returns the new palette.

2. Select and realize the new palette just before you paint.

OldPal := SelectPalette(Canvas.Handle, NewPalette, False);

RealizePalette(Canvas.Handle);

{ Do your painting here }

SelectPalette(Canvas.Handle, OldPal, False);

3. Remember to release the palette when you are done using DeleteObject

4. If you are used using the RGB function to get color values, use the PaletteRGB function in its place.

function CreateIdentityPalette(const aRGB; nColors: Integer): HPALETTE;
type
  QA
= array[0..255] of TRGBQUAD;
var
 
Palette: PLOGPALETTE;
 
PalSize: Word;
 
ScreenDC: HDC;
  I
: Integer;
  nStaticColors
: Integer;
  nUsableColors
: Integer;
begin
 
PalSize := SizeOf(TLOGPALETTE) + SizeOf(TPALETTEENTRY) * 256;
 
GetMem(Palette, PalSize);
 
try
   
with Palette^ do
   
begin
      palVersion
:= $0300;
      palNumEntries
:= 256;
     
ScreenDC := GetDC(0);
     
try
       
{ For SYSPAL_NOSTATIC, just copy the color table into a PALETTEENTRY
          array
and replace the first and last entries with black and white }
       
if (GetSystemPaletteUse(ScreenDC) = SYSPAL_NOSTATIC) then
       
begin
         
{ Fill in the palette with the given values, marking each with PalFlag }
 
{$R-}
         
for i := 0 to (nColors - 1) do
           
with palPalEntry[i], QA(aRGB)[I] do
           
begin
              peRed
:= rgbRed;
              peGreen
:= rgbGreen;
              peBlue
:= rgbBlue;
              peFlags
:= PC_NOCOLLAPSE;
           
end;
         
{ Mark any unused entries with PalFlag }
         
for i := nColors to 255 do
            palPalEntry
[i].peFlags := PC_NOCOLLAPSE;
         
{ Make sure the last entry is white -- This may replace an entry in the array!}
          I
:= 255;
         
with palPalEntry[i] do
         
begin
            peRed
:= 255;
            peGreen
:= 255;
            peBlue
:= 255;
            peFlags
:= 0;
         
end;
         
{ And the first is black -- This may replace an entry in the array!}
         
with palPalEntry[0] do
         
begin
            peRed
:= 0;
            peGreen
:= 0;
            peBlue
:= 0;
            peFlags
:= 0;
         
end;
{$R+}
       
end
       
else
       
begin
         
{ For SYSPAL_STATIC, get the twenty static colors into the
            array
, then fill in the empty spaces with the given color table }
 
         
{ Get the static colors from the system palette }
          nStaticColors
:= GetDeviceCaps(ScreenDC, NUMRESERVED);
         
GetSystemPaletteEntries(ScreenDC, 0, 256, palPalEntry);
{$R-}
         
{ Set the peFlags of the lower static colors to zero }
          nStaticColors
:= nStaticColors shr 1;
         
for i := 0 to (nStaticColors - 1) do
            palPalEntry
[i].peFlags := 0;
         
{ Fill in the entries from the given color table}
          nUsableColors
:= nColors - nStaticColors;
         
for I := nStaticColors to (nUsableColors - 1) do
           
with palPalEntry[i], QA(aRGB)[i] do
           
begin
              peRed
:= rgbRed;
              peGreen
:= rgbGreen;
              peBlue
:= rgbBlue;
              peFlags
:= PC_NOCOLLAPSE;
           
end;
         
{ Mark any empty entries as PC_NOCOLLAPSE }
         
for i := nUsableColors to (255 - nStaticColors) do
            palPalEntry
[i].peFlags := PC_NOCOLLAPSE;
         
{ Set the peFlags of the upper static colors to zero }
         
for i := (256 - nStaticColors) to 255 do
            palPalEntry
[i].peFlags := 0;
       
end;
     
finally
       
ReleaseDC(0, ScreenDC);
     
end;
   
end;
   
{ Return the palette }
   
Result := CreatePalette(Palette^);
 
finally
   
FreeMem(Palette, PalSize);
 
end;
end;
 
procedure
ClearSystemPalette;
var
 
Palette: PLOGPALETTE;
 
PalSize: Word;
 
ScreenDC: HDC;
  I
: Word;
const
 
ScreenPal: HPALETTE = 0;
begin
 
PalSize := SizeOf(TLOGPALETTE) + SizeOf(TPALETTEENTRY) * 255; {256th = [0] }
 
GetMem(Palette, PalSize);
 
try
   
FillChar(Palette^, PalSize, 0);
   
Palette^.palVersion := $0300;
   
Palette^.palNumEntries := 256;
{$R-}
   
for I := 0 to 255 do
     
with Palette^.palPalEntry[I] do
        peFlags
:= PC_NOCOLLAPSE;
{$R+}
   
{ Create, select, realize, deselect, and delete the palette }
   
ScreenDC := GetDC(0);
   
try
     
ScreenPal := CreatePalette(Palette^);
     
if ScreenPal <> 0 then
     
begin
       
ScreenPal := SelectPalette(ScreenDC, ScreenPal, FALSE);
       
RealizePalette(ScreenDC);
       
ScreenPal := SelectPalette(ScreenDC, ScreenPal, FALSE);
       
DeleteObject(ScreenPal);
     
end;
   
finally
     
ReleaseDC(0, ScreenDC);
   
end;
 
finally
   
FreeMem(Palette, PalSize);
 
end;
end;

unit VideoFcns;
 
interface
uses
Windows;
 
procedure
GrayColorTable(const clrtable: PRGBQUAD; const threshold: integer = -1);
procedure
BinaryColorTable(const clrtable: PRGBQUAD; const threshold: integer);
 
implementation
 
procedure
GrayColorTable(const clrtable: PRGBQUAD; const threshold: integer);
var
  j
: integer;
  cp
: PRGBQUAD;
begin
 
if threshold <> -1 then
 
begin
   
BinaryColorTable(clrtable, threshold);
   
exit;
 
end;
  cp
:= clrtable;
 
for j := 0 to 255 do
 
begin
   
{here you can set rgb components the way you like}
    cp
^.rgbBlue := j;
    cp
^.rgbGreen := j;
    cp
^.rgbRed := j;
    cp
^.rgbReserved := 0;
    inc
(cp);
 
end;
end;
 
procedure
BinaryColorTable(const clrtable: PRGBQUAD; const threshold: integer);
var
  j
: integer;
  g
: integer;
  cp
: PRGBQUAD;
begin
  cp
:= clrtable;
 
for j := 0 to 255 do
 
begin
   
if j < threshold then
      g
:= 0
   
else
      g
:= 255;
    cp
^.rgbBlue := g;
    cp
^.rgbGreen := g;
    cp
^.rgbRed := g;
    cp
^.rgbReserved := 0;
    inc
(cp);
 
end;
end;

Here is an example how palette is used:

procedure TBmpByteImage.FillBMPInfo(BMPInfo: pointer; const Wi, He: integer);
var
  p
: ^TBitmapInfo;
begin
  p
:= BMPInfo;
  p
^.bmiHeader.biSize := sizeof(p.bmiHeader);
 
if Wi <> 0 then
    p
^.bmiHeader.biWidth := Wi
 
else
    p
^.bmiHeader.biWidth := w;
 
if He <> 0 then
    p
^.bmiHeader.biHeight := He
 
else
    p
^.bmiHeader.biHeight := h;
  p
^.bmiHeader.biPlanes := 1;
  p
^.bmiHeader.biBitCount := 8;
  p
^.bmiHeader.biCompression := BI_RGB;
  p
^.bmiHeader.biClrUsed := 0;
  p
^.bmiHeader.biClrImportant := 0;
end;
 
function TBmpByteImage.CreateDIB(const threshold: integer): HBITMAP;
var
  dc
: HDC;
  bmpInfo
: ^TBitmapInfo;
 
BMPData: pointer;
  hBmp
: HBITMAP;
  x
, y: integer;
  cp1
, cp2: pbyte;
begin
 
GetMem(bmpInfo, sizeof(bmpInfo.bmiHeader) + sizeof(RGBQUAD) * 256);
 
FillBMPInfo(BMPInfo);
 
{I am using a grey palette}
 
GrayColorTable(@bmpInfo^.bmiColors[0], threshold);
  dc
:= CreateDC('DISPLAY', nil, nil, nil);
  hBmp
:= CreateDIBSection(dc, bmpInfo^, DIB_RGB_COLORS, BMPData, 0, 0);
 
DeleteDC(dc);
 
FreeMem(bmpInfo, sizeof(bmpInfo.bmiHeader) + sizeof(RGBQUAD) * 256);
  cp2
:= BMPData;
 
for y := h - 1 downto 0 do
 
begin
    cp1
:= @g^[y]^[0];
   
for x := 0 to w - 1 do
   
begin
      cp2
^ := cp1^;
      inc
(cp1);
      inc
(cp2);
   
end;
 
end;
 
CreateDIB := hBmp;
end;
 
{and  finally draw bitmap }
 
procedure
TBmpByteImage.Draw(const where: TImage; const threshold: integer);
var
  hBmp
: HBITMAP;
  Bitmap1
: TBitmap;
begin
  hBmp
:= CreateDIB(threshold);
 
if hBmp = 0 then
   
exit;
  Bitmap1
:= TBitmap.Create;
 
with Bitmap1 do
 
begin
   
Handle := hBmp;
   
Width := w;
   
Height := h;
 
end;
 
where.picture.Bitmap := Bitmap1;
  Bitmap1
.Free;
 
GlobalFree(hBmp);
end;

Взято с Delphi Knowledge Base: https://www.baltsoft.com/


var
  Form1
: TForm1;
  blueVal
: Byte;
 
BluePalette: HPalette;
implementation
 
{$R *.DFM}
 
procedure TForm1
.FormCreate(Sender: TObject);
var
 
 
LogicalPalette: PLogPalette;
 
ColorIndex: LongInt;
begin
 
GetMem(LogicalPalette, (SizeOf(TLogPalette) + SizeOf(TPaletteEntry) * 256));
 
GetSystemPaletteEntries(Canvas.Handle, 0, 256,
   
LogicalPalette^.palPalEntry[0]);
 
with LogicalPalette^ do
 
 
begin
    palVersion
:= $300;
    palNumEntries
:= 256;
{$R-}
   
for ColorIndex := 10 to 245 do
     
with palPalEntry[ColorIndex] do
     
begin
        peRed
:= 0;
        peGreen
:= 0;
        peBlue
:= 255 - (ColorIndex - 10);
        peFlags
:= PC_NOCOLLAPSE;
     
end;
 
end;
{$R+}
 
BluePalette := CreatePalette(LogicalPalette^);
 
FreeMem(LogicalPalette, (SizeOf(TLogPalette) + SizeOf(TPaletteEntry) * 256));
end;
 
procedure TForm1
.FormDestroy(Sender: TObject);
begin
 
 
DeleteObject(BluePalette);
end;
 
procedure TForm1
.FormMouseDown(Sender: TObject; Button: TMouseButton;
 
 
Shift: TShiftState; X, Y: Integer);
var
 
 
OldPal: HPALETTE;
begin
 
 
OldPal := SelectPalette(Canvas.Handle, BluePalette, False);
 
RealizePalette(Canvas.Handle);
  canvas
.pen.color := $02000000 or (BlueVal * $00010000);
  canvas
.pen.width := 10;
  canvas
.moveto(0, 0);
  canvas
.lineto(X, Y);
 
SelectPalette(Canvas.Handle, OldPal, False);
 
Inc(BlueVal);
 
 
if BlueVal > 255 then
   
BlueVal := 0;
end;

Взято с https://delphiworld.narod.ru